The scoring system is in a great place: you're in your best interests to keep it in mind when playing for survival due to the extend structure, but unlike, say, Radiant Silvergun, you can take it however seriously you want it. It's not as ridiculously cryptic as Yagawa's other games, and it doesn't really demand rank control in the first loop (at least, not in 1.01), but it keeps the course selection and some of the vehicle variety. Honorable Mention) Battle Garegga (ARC/Saturn)įor the Rank structure, graphic explosion and sprite design, music) I can (maybe) ignore that fact that some folks don't want the genre on their touch device, but for folks who discount Dodonpachi: MBS, I just can not take seriously. It is also a very nice primer to the Cave catalog but functions very different from anything else that company has created. It is a perfect example and proof that shmup titles don't have to be limited to arcade or pad controls. Honestly, if you are a shmup fan and have the wherewithal to play this game and you are not, then you are doing it wrong. Developed from the ground up for touch interface. The most essential handheld shooter ever made. Medal system is top-notch.ĥ) Dodonpachi: Maximum Bullet Simulation (iOS) And it has a perfect delineation between playing for survival or score. Again, the music is exquisite and driving. I think it is the best military style shooter. Raiden Fighters 2 and Jet are not as essential. If I could only have one Cave game this would be it. Plus, it has a the best character in any shmup. But ultimately why it stands out is the amazing audio feedback and sound effects and how the whole game is designed. It is a perfect mix of art, music, complex shooting methods. but Mushi is the most essential Cave game to play. Not my very favorite Cave game.that honor goes to Mushi's sequel, Futari. Grasius Gaiden is the only Gradius game that nears IIIs perfection. It brings everything together from the previous two and presents it perfectly on a home console. In my eyes it is the quintessential Gradius. Not really a well-liked title (I'm assuming because of the slow-down). Some might see the memorization as a negative but that is what shmups began as and even the more modern ones where you guide your bullets still require deep pattern memorization and manipulation. Bydo Empire is, hands down, the best enemy to shoot against. Has the one-button two types of shot technique. the music is perfect, it introduces a very cool weapons system with different kind of options. In my eyes there is just not a more important game to play in the genre than R-Type. 1) R-Type (ARC/PC Engine/360 as Dimensions)
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